Nvidia ends with the support of Physx In the GPUS RTX 50. The decision has been made by surprise.

RTX 50: Nvidia puts the Physx support at these GPUS ending

Physx It was a technology developed by Nvidia and created in 2004 that allowed the simulation of realistic physics, capable of processing rag dolls, fabric simulation, particles, simulation of volumetric fluids and other effects that were focused on the calculation of realistic physicists.

Physx He was present in many well -known and successful games, some of them were: Batman Arkham, Borderlands: The Pre-Sequel, Borderlands 2, Metro: Last Light, Metro: Exodus, Metro 2033, Mirror's Edge, The Witcher 3etc

Nvidia He has made fine Physx In its 32 -bit version as results of the end of the 32 -bit CUDA support from the series RTX 50. From what we know, there are no market games that are using 64 -bit Physx. Therefore, the only way to execute Physx would be with a secondary GPU of the RTX 40 or lower series.

RTX 50

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Although Physx was driven with great force by Nvidia, His presence in the games was declining from the 2010s because it worked only in the Nvidia GPUS, a limitation that prevented it from popular. Video game developers preferred other physical simulation technologies that were not so limiting and that they could function in any hardware, either using the GPU as the CPU.

This means practically the end of this technology and there is no game currently announced that Physx will use in its games at this point. We will keep you informed.

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